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Monster Watch (Design Week Game)
Project type
Unity Game
Date
March 2025
This was a game made by me and five friends for Sheridan College's design week. The prompt we were given was to make a puzzle game with a physical component. The player is a nature reserve ranger, and must track down the location of three monsters. The physical component we included was a monster field guide and a map where the player can note their findings. This game was very successful, and a few players said that it was "The best design week game they have ever played." Players were jumping up and down when they completed the puzzle. In this project, I was responsible for the game design, along with all the programming.
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