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Funeral Home
Project type
Unity Game
Date
September 2024 - April 2025
Funeral Home is a game that me and three friends developed over the course of two college semesters. We spent semester one on documentation and figuring out what game we wanted to make, and semester two developing and playtesting the game. For this project, I was responsible for the mechanics and game design, along with all the programming. It's a point-and-click survival horror game, where time stops when the player stands still.
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